This is an article about discovery. Or rather, it’s about how you can set out to study something, and end up on a totally different path. Writing is a lot like scientific research that way. Often, a side effect of some experiment becomes more important than what you set out to study. In my case, I was totally pumped to talk to you about Gun.Smoke. It’s a classic scroll shooter from Capcom (are you sensing a theme here)? In the game, you are a lone bounty hunter who sets out to eliminate the Wingates, a gang of ruthless outlaws, and save the town of Hicksville. The game’s title and premise may bring to mind memories of the classic radio serial and television series of the same name. The television series ran for twenty seasons, and is often lauded as one of the greatest television shows of all time. As usual, in preparation for this article, I did some reasearch on the show. That’s when things got weird.
People were decrying the influence of video games on popular culture way before Mortal Kombat came onto the scene. Arcades were time-(and money-)wasters. Tetris rotted your brain. Portable gaming systems destroyed kids’ patience (or tried that of their parents, really). If you’re a gamer who grew up in the ’80s, you know what I’m talking about.
These were just the typical portents of the doom of civilization through technology that proved to be almost entirely without base, and most people knew it. How dangerous could dumping block after block on top of one another really be? Were Mario Mario and his brother, Luigi Mario, really that much worse than the A-Team? Hadn’t people heard the same kind of arguments about film, television, and rock n’ roll? Despite a couple busts, video games got more and more popular every year with little-to-no outside intervention regarding their content.
… that is, until 1992, when a gamer could finally rip the still-beating heart out of an opponent’s chest. At that point, everything changed.