Kirby’s Dream Land is not a difficult game. It’s not supposed to be. It is a basic platformer that uses the Game Boy’s limited output to its best abilities to teach the basics to gamers unfamiliar with gaming, handheld or otherwise. Your one weapon: the ability to suck up enemies and blow them back out. You must use two buttons, a d-pad, and reflexes to cross a surrealistic trip to save food from an anthropomorphic penguin king. It’s silly, but it’s fun.
Bill Watterson is akin to a cartooning god for many people of my generation. His comic strip, Calvin & Hobbes, is justifiably considered one of the greatest achievements in his medium. It had wit, a deft touch of whimsy, and social commentary that still rings true to this day. It also mechanically changed how a Sunday comic strip could be drawn/displayed. The hermit-like artist, through his comic strip, sparked the imaginations of a generation of kids while indirectly making himself an anchor for Generation Y’s youth.
He was also wrong about a lot of things. Comic books can be stupid, but that doesn’t mean he’s not hypocritical for disparaging an entire medium (which is more a less a brother to his own) by blaming the content for the delivery mechanism. It’s also naive to want one’s art to reach as broad an audience as possible while remaining anonymous. This is no knock against his creation, of course, but rather a reminder to my fellows that Watterson was a man rather than a prophet