Metal Gear Read: An Analysis of the Metal Gear Franchise

Part 1: Analysis

A serpent falls from the sky, and where he lands, the story begins. So it is with Metal Gear, the first in a long line of tactical espionage action games by famed Japanese designer Hideo Kojima. Much has been made of the Metal Gear franchise, from its innovative gameplay, to its verbosity, to its affection for 1980s action movies, but there has never been a true literary analysis of the games and their ties to the greatest epic poems in any language.

Until now.

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Mortal Kombat: What Ratings Hath Wrought

People were decrying the influence of video games on popular culture way before Mortal Kombat came onto the scene. Arcades were time-(and money-)wasters. Tetris rotted your brain. Portable gaming systems destroyed kids’ patience (or tried that of their parents, really). If you’re a gamer who grew up in the ’80s, you know what I’m talking about.

These were just the typical portents of the doom of civilization through technology that proved to be almost entirely without base, and most people knew it. How dangerous could dumping block after block on top of one another really be? Were Mario Mario and his brother, Luigi Mario, really that much worse than the A-Team? Hadn’t people heard the same kind of arguments about film, television, and rock n’ roll? Despite a couple busts, video games got more and more popular every year with little-to-no outside intervention regarding their content.

… that is, until 1992, when a gamer could finally rip the still-beating heart out of an opponent’s chest. At that point, everything changed.

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I knew then the war was already purposeless

Einhänder: because sometimes being the kamikaze vanguard in the war between the Moon and the Earth is just the right thing to do.

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