Remember how I said that I wanted to write about video game stories? It may not seem like Tetris is the kind of game that I would gravitate towards, seeing as how there isn’t much of an arc to the stories of S-shape, I-shape, and L-shape. But sometimes the most compelling story isn’t the one in the game itself. It’s in the creation of the game, and the player’s experience of playing the game. Today I’d like to talk about two dreamers, who hoped big, got beaten down, but rose up, and eventually triumphed. The first is Alexey Pajitnov, the creator of Tetris, and the other is me.