Parappa the Rapper: Sucks

Let’s be frank: bad games abound in this industry. It wouldn’t be imprudent to say that most titles that come out are poor creations meant solely to win a buck and not advance games as an art form or a mode of entertainment. The mountains of mini-game collections for the Wii, the endless hack-n-slash ripoffs that come out for the Playstation 3 and Xbox 360, and even the computer titles that–even though some are decent–are shipped broken, requiring patches to fix. There’s a lot of bad stuff out there, and for the casual gamer, it can be quite daunting.

This shouldn’t get anyone down down. Having an art form buried underneath a pile of schlock is the hallmark of Hollywood, the music industry, and television. It means that the mainstream has finally discovered video games as a means of telling a story, for better or worse. Which means, indirectly, bigger budgets, bigger stakes, and more advanced titles, which translates into more scrutiny and better storytelling.

Eventually.

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Random violins, widespread destruction, gratuitous sadism!

Music in games is a very strange thing. Given how, over the short lifespan of the medium, sound in general has been treated, the way that music has evolved has a sort of logic to it that sort of defies conventional explanation. Being both a sadist and a pretentious prick, I am going to go ahead with that anyway.

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