Every game is about choice, but some games are more about choice than others. BioWare, among other developers, has built their reputation on allowing gamers to (somewhat) choose the path to follow throughout their titles. Other games, even as simple as the most basic of edutational titles, put the gamer in the driver’s seat. It’s the principal difference between video games and other methods of narrative: technology allows for interactivity in narrative.
I was as late to the party on the Super NES as I really ever have been on a video game system. It came out in the US in 1991, and while we’d rented one several times and played a fair share of Super Mario World and F-Zero, it was not until my brother got one for his birthday in the summer of 1994 that it became ours. (For a point of reference, we got a Sega CD before we got the SNES. That was, for lack of a better word, a blunder.)