Mortal Kombat: What Ratings Hath Wrought

People were decrying the influence of video games on popular culture way before Mortal Kombat came onto the scene. Arcades were time-(and money-)wasters. Tetris rotted your brain. Portable gaming systems destroyed kids’ patience (or tried that of their parents, really). If you’re a gamer who grew up in the ’80s, you know what I’m talking about.

These were just the typical portents of the doom of civilization through technology that proved to be almost entirely without base, and most people knew it. How dangerous could dumping block after block on top of one another really be? Were Mario Mario and his brother, Luigi Mario, really that much worse than the A-Team? Hadn’t people heard the same kind of arguments about film, television, and rock n’ roll? Despite a couple busts, video games got more and more popular every year with little-to-no outside intervention regarding their content.

… that is, until 1992, when a gamer could finally rip the still-beating heart out of an opponent’s chest. At that point, everything changed.

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If it doesn’t say Micro Machines, it’s not the real thing.

I have not been much of a racing gamer for a while. I certainly respect how much the genre has evolved from its early days; both the Gran Turismo and Forza Motorsport series are an ever-improving apotheosis of racing at home, giving a simulation that is, in some cases, literally good enough to train us for driving on the real-life tracks the games represent

I learned a lot more about driving from these games than it is probably safe to publicly admit. Because of simulation racers, I think about lines and acceleration and vehicular physics in a way I maybe never would have grokked on my own. They were crucial to my skilled-but-not-necessarily-legal driving style.

The funny thing is, I suck at them.

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