Super Mario Bros: The Lost Sanity

When you take one of the most beloved and informative games of all time, jack up the difficulty somewhere just past sane, and hold it back from an adoring public for the better part of a decade, you can cause an ostensible adult to go airborne.

I swear that will make more sense in a minute.

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Mortal Kombat: What Ratings Hath Wrought

People were decrying the influence of video games on popular culture way before Mortal Kombat came onto the scene. Arcades were time-(and money-)wasters. Tetris rotted your brain. Portable gaming systems destroyed kids’ patience (or tried that of their parents, really). If you’re a gamer who grew up in the ’80s, you know what I’m talking about.

These were just the typical portents of the doom of civilization through technology that proved to be almost entirely without base, and most people knew it. How dangerous could dumping block after block on top of one another really be? Were Mario Mario and his brother, Luigi Mario, really that much worse than the A-Team? Hadn’t people heard the same kind of arguments about film, television, and rock n’ roll? Despite a couple busts, video games got more and more popular every year with little-to-no outside intervention regarding their content.

… that is, until 1992, when a gamer could finally rip the still-beating heart out of an opponent’s chest. At that point, everything changed.

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Tunes, Not Toons: The Music of Super Mario Bros. 3 and Other Classic Games

I’m going to take a different take here than what a writer would normally tackle when discussing Super Mario Bros. 3. This isn’t going to be about the platforming, the game’s place in history, how it did/did not catapult Mario (and Nintendo) into the stratosphere. What I’m here to do is talk about the music in the title and how it links us to our childhood.

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