Mortal Kombat: What Ratings Hath Wrought

People were decrying the influence of video games on popular culture way before Mortal Kombat came onto the scene. Arcades were time-(and money-)wasters. Tetris rotted your brain. Portable gaming systems destroyed kids’ patience (or tried that of their parents, really). If you’re a gamer who grew up in the ’80s, you know what I’m talking about.

These were just the typical portents of the doom of civilization through technology that proved to be almost entirely without base, and most people knew it. How dangerous could dumping block after block on top of one another really be? Were Mario Mario and his brother, Luigi Mario, really that much worse than the A-Team? Hadn’t people heard the same kind of arguments about film, television, and rock n’ roll? Despite a couple busts, video games got more and more popular every year with little-to-no outside intervention regarding their content.

… that is, until 1992, when a gamer could finally rip the still-beating heart out of an opponent’s chest. At that point, everything changed.

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Biomes and the Blue Bomber

There is no question that Mega Man is one of the most iconic characters in the history of video games, deserving of a place in the highest echelon, alongside Mario, Link, and Sonic the NoLongerRelevant. His quiet and heroic demeanor, slick blue suit, and awesome weapon acquisition method all contribute to his status as the very best.

The structure of Mega Man games pretty much remains unchanged from the first installment – Mega Man fights his way through a series of stages in any order, defeating Robot Masters and taking their powers, then battles the evil Dr. Wily across multi-level final dungeon (WITH AWESOME MUSIC), and saving the day. It’s a comforting and familiar formula, like Pringles “potato chips;” they all look the same, taste the same, and when you finish one, you immediately want another.

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